Flyff How To Calculate Elementor Dmg

Commands + Job Ids + Element Ids= Gm command.a+b.extradebug.log.annchannel ( gives notice).anncluster.annall ( gives notice to all channels).mon ( can spawn mobs with this.drop ( drops items).npc ( gets a npc)( do not use not working for now).letsay.letsayid.atkmod.abd.abp.tele.teleworld.telemeto.teletome.telealltome.teletoid.kill ( can kill a nearby player like.kill HCS kills HCs XD. Upon level 60, a Magician may job change into an Elementor. The Elementor's ranged Area of Effect spells make them one of the best damage-dealing classes. However, unless they have a specific high-defense build, they have trouble tanking, and will probably die more quickly then, say, an Area of Effect Knight of the same level. Still, Elementors are a valuable member of any party due to the. Contact an administrator if you want to suggest changes to the page. Asal Calculator. Senpai on Tue Jun 08, 2010 11:52 pm. That probability is 1/6. Flyff is a weird game in a way, since you have to plan out your second job once you’re at level 15. Started by - JackSparrowYAY Forum Moderator.

  1. Flyff How To Calculate Elementor Dmg File
  2. Flyff How To Calculate Elementor Dmg File Size
  3. Flyff How To Calculate Elementor Dmg
  4. Flyff How To Calculate Elementor Dmg Download

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Flyff How To Calculate Elementor Dmg File

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Contents

  • 2Equipment

Description

There are many types of Mercenaries those going for Blade on second job would go mostly Dexterity. If you see someone who is but a blur as they hack away then most likely you have just encountered a Blade. If you are a Mercenary you can become a Blade at level 60. You will gain more abilities that allow to face your enemies without fear for your life, while they shake in their armor. Blades can do many things that a mercenary cannot, like dual-wielding weapons. But they hold the same philosophy. 'Hit hard, hit fast and never look back.'

Class Development
Pre-Classification1st Class2nd Class3rd Class
BladeSlayer
Templar


Equipment

Second Class skills are normally reserved for use only with Primary Weapons.
All classes may use previous class weapons. So Blades may use Mercenary and Vagrant tagged weapons, but second class skills may not be accessible.

Weapons

The Blade can use One-Handed Swords and One-Handed Axes ,when not dual-welding, may use Shields.

Armor

A complete List of Armor used in game can be found here.

Flyff How To Calculate Elementor Dmg File Size

Blade Skills


View individual skill pages for detailed information and skill animations


Blade Skills
SkillWeaponLevelPre-SkillTypeRegion of EffectDescription
No Preference62None
Selected Target onlyStrikes at the enemy and lowers its defense.
No Preference65Armor Penetrate 4
SelfIncreases attack speed and striking power. Unable to use other skills using Berserk.
Swords60Sword Mastery 3
Selected Target onlyA fast, sliding strike. Requires two weapons.
Axes60Axe Mastery 3
Selected Target onlyStrikes at an enemy multiple times. Requires two Axes.
Swords65Silent Strike 5
AOE No target neededStrikes at multiple enemies. Requires two Swords.
Axes65Spring Attack 5
Selected Target onlyPowerful, downward strike. Small chance to Blind the target. Requires two Axes.
No Preference70Berserk 7
AOE Target neededPowerful, slashing attack. Requires two weapons.
No Preference75Sonic Blade 7
Selected Target onlyPowerful strike using two weapons.
No Preference60MNone
SelfIncreases damage while using a one-handed weapon.
No Preference120HNone
SelfYou gain defense but cannot move.


Speed Breaks


These figures are to be used as a guide. They are base stat points. Their exactitude may vary depending on weapons, buffs, awakenings, jewelery, etc. Results were taken from Jon's Sim

Please note that Blades may use All weapons tagged for Mercenaries and Blades. There are no non-primary weapons for Blades for ALL Two-Handed weapons are restricted to KnightsAlso, when dual welding, the first weapon will count for Speed Break calculations. Any ATK Speed modifiers on second weapon will be added to total, up to 100%.

PrimaryPrimary
One-Handed SwordsOne-Handed Axes
NormalMasterNormalMaster
LvlDexAtkSpdLvlDexAtkSpdLvlDexAtkSpdLvlDexAtkSpd
6012874%60M12874%8418174%76M18174%
6414075%63M14075%9319875%82M19875%
6814876%66M14976%9921076%86M21076%
7115480%67M15480%10321880%89M21880%
7215781%68M15781%10522281%90M22381%
7716682%71M16682%11123582%94M23582%
8017283%73M17283%11524383%97M24383%
8217784%75M17784%11925184%100M25284%
8518390%77M18390%103M26090%
8818991%79M18991%105M26891%
9119592%81M19592%108M27692%
9420193%83M20193%111M28593%
9520394%84M20494%112M28994%
9820995%86M21095%115M29795%
100212100%87M213100%116M301100%


Useful Links

  • Blade
  • One-Handed Swords
  • One-Handed Axes


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i was wondering if anybody knows how to calculate PVE% and how much difference is it with IA% or Main stat (STR,DEX,INT) how should it be balanced and against monsters, is 100% IA and 100% PVE deal the same damage or 100% pve deal more and if so at what % does it differ with IA%?
100% IA = 100% PVE ? or 100% IA < 100% PVE when it comes to againsts mobs, how much do they differ?
and also on ADOCH%

Flyff How To Calculate Elementor Dmg


Flyff How To Calculate Elementor Dmg Download

Flyff how to calculate elementor dmg fileSince im using a crackshooter pve, how should i balance PVE%/IA%/ADOCH% to have optimal damage, and which ones should i focus more