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SideFX Houdini FX
Developer(s)Side Effects Software Inc.
Initial release1.0 / October 2, 1996; 24 years ago
Stable release
Written inC++, Python
Operating systemWindows, Linux, OSX, macOS
Type3D computer graphics
LicenseCommercial
Websitewww.sidefx.com

On OSX, only more recent verisons of Houdini are supported (14 and 15). Due to the way that older verisons of Houdini were compiled for OSX (with operating system level garbage collection) there was no supported Qt build that was binary compatible with the application. New in Houdini Apprentice 10.0.249.5: Designed to make artists more productive while equipping studios with the most powerful tools in the industry, Houdini 10 is destined to become a must-have release for 3D artists everywhere. With Houdini 10 VFX artists can create high quality smoke and fire with.

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Houdini 3 free download - MP3 Juice - Free MP3 Downloader, Houdini Anonymizer, Houdini AR, and many more programs. Houdini Indie 14.0.291 for Mac can be downloaded from our website for free. The application is categorized as Design & Photo Tools. The application is categorized as Design & Photo Tools. This Mac app was originally developed by Side Effects Software. Download, Install, or Update the best Mac apps - MacUpdate.

Houdini is a 3D animationsoftware application developed by SideFX, based in Toronto. SideFX adapted Houdini from the PRISMS suite of procedural generation software tools. Its exclusive attention to procedural generation distinguishes it from other 3D computer graphics software.

Houdini is most commonly used in FX departments for the creation of visual effects in film and games. It is used by major VFX companies such as Walt Disney Animation Studios, Pixar, DreamWorks Animation, Double Negative, ILM, MPC, Framestore, Sony Pictures Imageworks, Method Studios, The Mill, and others.

Houdini has been used in various feature animation productions, including Disney's feature films Fantasia 2000, Frozen and Zootopia; the Blue Sky Studios film Rio, and DNA Productions' Ant Bully.

SideFX also publishes a partially limited version called Houdini Apprentice, which is free of charge for non-commercial use.

Version history[edit]

Named VersionRelease DateMain new featuresOS SystemsPrice of Houdini FX Version (USD)Observations
Houdini 1.01996-OCT-02IRIX$ 9,500Houdini 1.0 at SIGGRAPH 1996
Houdini 2.01997-AUG-05IRIX
Houdini 2.51998-MAR-28Windows NT supportIRIX, Windows NT
Houdini 3.01999-OCT-02IRIX, Windows NT
Houdini 4.02000-JUL-24Linux supportIRIX, Windows NT, Linux$ 17,000
Houdini 5.02002-MAR-12IRIX, Windows NT, Linux$ 16,000
Houdini 5.52002-MAY-14IRIX, Windows NT, Linux$ 16,000
Houdini 6.02003-MAY-08IRIX, Windows NT, Linux
Houdini 6.52004-APR-16IRIX, Windows NT, Linux(needs confirmation exact release date)
Houdini 7.02004-SEP-20Dropped IRIX supportWindows NT, LinuxDropped Silicon Graphics IRIX
Houdini 8.02005-OCT-06Windows NT, Linux$ 17,000
Houdini 9.02007-SEP-20New UIWindows NT, Linux
Houdini 9.12008-JAN-30Windows NT, Linux
Houdini 9.52008-JUL-17OSX supportWindows NT, Linux, MacOS
Houdini 10.02009-APR-16Pyro FXWindows NT, Linux, MacOS
Houdini 11.02010-JUL-27Flip FluidsWindows NT, Linux, MacOS$6,695
Houdini 12.02012-MAR-01Bullet RBDsWindows NT, Linux, MacOS
Houdini 12.12012-AUG-07Windows NT, Linux, MacOS
Houdini 12.52013-MAR-14VDB support, Polysoups, Wrangle NodesWindows NT, Linux, MacOS
Houdini 13.02013-OCT-31FEM Solver, Packed PrimitivesWindows NT, Linux, MacOS
Houdini 14.02015-JAN-15PBD Grain Solver, Crowd ToolsWindows NT, Linux, MacOS
Houdini 15.02015-OCT-15Windows NT, Linux, MacOS
Houdini 15.52016-MAY-19Windows NT, Linux, MacOS
Houdini 16.02017-FEB-21New Network Editor, Node ShapesWindows NT, Linux, MacOS$6,995
Houdini 16.52017-NOV-07Windows NT, Linux, MacOS$6,995
Houdini 17.02018-OCT-10VellumWindows NT, Linux, MacOS
Houdini 17.52019-MAR-13Procedural Dependency GraphWindows NT, Linux, MacOS
Houdini 18.02019-NOV-27SolarisWindows NT, Linux, MacOS

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Features[edit]

Houdini covers all the major areas of 3D production, including these:

  • Modeling – All standard geometry entities including Polygons, (Hierarchical) NURBS/Bézier Curves/Patches & Trims, Metaballs
  • Animation – Keyframed animation and raw channel manipulation (CHOPs), motion capture support
  • Particles
  • Dynamics – Rigid Body Dynamics, Fluid Dynamics, Wire Dynamics, Cloth Simulation, Crowd simulation.
  • Lighting – node-based shader authoring, lighting and re-lighting in an IPR viewer
  • Rendering – Houdini ships with its native and powerful rending engine Mantra, but the Houdini Indie licence (Houdini version for indie developers) supports other 3rd party rendering engines such as: Renderman, Octane, Arnold, Redshift, V-ray, Maxwell(soon).
  • Volumetrics – With its native CloudFx and PyroFx toolsets, Houdini can create clouds, smoke and fire simulations.
  • Compositing – full compositor of floating-point deep (layered) images.
  • Plugin Development – development libraries for user extensibility.

Houdini is an open environment and supports a variety of scripting APIs. Python is increasingly the scripting language of choice for the package, and is intended to substitute its original CShell-like scripting language, Hscript. However, any major scripting languages which support socket communication can interface with Houdini.

Operators[edit]

Houdini's procedural nature is found in its operators. Digital assets are generally constructed by connecting sequences of operators (or OPs). This proceduralism has several advantages: it allows users to construct highly detailed geometric or organic objects in comparatively very few steps compared to other packages; it enables and encourages non-linear development; and new operators can be created in terms of existing operators, a flexible alternative to non-procedural scripting often relied on in other packages for customisation. Houdini uses this procedural paradigm throughout: for textures, shaders, particles, 'channel data' (data used to drive animation), rendering and compositing.

Houdini's operator-based structure is divided into several main groups:

  • OBJs – nodes that pass transform information (Traditionally these contain SOPs.)
  • SOPs – Surface Operators – for procedural modelling.
  • POPs – Particle Operators – used to manipulate particles systems.
  • CHOPs – Channel Operators – for procedural animation and audio manipulation.
  • COPs – Composite Operators – used to perform compositing on footages.
  • DOPs – Dynamic Operators – for dynamic simulations for fluids, cloth, rigid body interaction etc.
  • SHOPs – Shading Operator – for representing a dozen or more different shading types for several different renderers.
  • ROPs – render operators – for building networks to represent different render passes and render dependencies.
  • VOPs – VEX operators – for building nodes of any of the above types using a highly optimized SIMD architecture.
  • TOPs - Task Operators[2]

Operators are connected together in networks. Data flows through, manipulated by each operator in turn. This data could represent 3D geometry, bitmap images, particles, dynamics, shaderalgorithms, animation, audio, or a combination of these. This node graph architecture is similar to that employed in node-based compositors such as Shake or Nuke.

Complex networks can be grouped into a single meta-operator node which behaves like a class definition, and can be instantiated in other networks like any compiled node. In this way users can create their own sophisticated tools without the need for programming. In this way Houdini can be regarded as a highly interactive visual programming toolkit which makes programming more accessible to artists.

Houdini's set of tools are mostly implemented as operators. This has led to a higher learning curve than other comparable tools. It is one thing to know what all the nodes do – but the key to success with Houdini is understanding how to represent a desired creative outcome as a network of nodes. Successful users are generally familiar with a large repertoire of networks (algorithms) which achieve standard creative outcomes. The overhead involved in acquiring this repertoire of algorithms is offset by the artistic and algorithmic flexibility afforded by access to lower level building blocks with which to configure shot element creation routines. In large productions, the development of a procedural network to solve a specific element creation challenge makes automation trivial. Many studios that use Houdini on large feature effects, and feature animation projects develop libraries of procedures that can be used to automate generation of many of the elements for that film with almost no artist interaction.

Also unique to Houdini is the range of I/OOPs available to animators, including MIDI devices, raw files or TCP connections, audio devices (including built-in phoneme and pitch detection), mousecursor position, and so on. Of particular note is Houdini's ability to work with audio, including sound and music synthesis and spatial 3D sound processing tools. These operators exist in the context called 'CHOPs' for which Side Effects won a Technical Achievement Academy Award in 2002.

VEX (Vector Expression) is one of Houdini's internal languages. It is similar to the Renderman Shading Language. Using VEX a user can develop custom SOPs, POPs, shaders, etc. The current implementation of VEX utilizes SIMD-style processing.

Rendering[edit]

Houdini is bundled with a production-class renderer, Mantra, which had many similarities to RenderMan in its scope and application in its initial incarnation. Micropolygon rendering is supported, allowing high-quality displacement operations as well as traditional scan-line and raytracing modes. Shaders are scriptable and composed in their VEX language, or by using VOPs; their node-based interface to programming VEX. Mantra (as does Houdini itself) also supports point-clouds, which can be similar in application as brickmaps in Renderman. This allows more complicated light interactions, such as sub-surface scattering and ambient occlusion, to be produced with lower computational overhead. Mantra can perform extremely fast volume rendering, and also physically based path-tracing – a technique which attempts to more accurately model the physical interactions of light and materials.

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TouchDesigner[edit]

Derivative Inc. is a spin-off of Side Effects Software that markets a derivative of Houdini called TouchDesigner. Download full version software free for mac. Tailored toward real-time OpenGL-generated animation, it was used on rock group Rush's 30th-anniversary tour to produce dynamic graphics driven directly by the musicians.[citation needed]TouchDesigner was also used by Xite Labs (formerly V Squared Labs) to create live visuals for Amon Tobin's ISAM installation tour.[citation needed]

See also[edit]

  • IRIX OS
  • Silicon Graphics Inc

References[edit]

  1. ^'Houdini 18.0 Production Build updated to 18.0.499'. Retrieved 2020-07-05.
  2. ^https://vimeo.com/322225534

External links[edit]

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  • SideFX Software, Makers of Houdini
  • Derivative Inc., spin-off of Side Effects Software and maker of TouchDesigner.
  • 3Daet , A project-based Houdini site built by its users. Seems not to be active anymore.
  • CG WIKI / Joy of Vex, great resource for VEX, one of the programming languages used in Houdini.

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Motion graphics and animation software
2D3DMix
Free and open-source
Closed-sourceFreeware
Commercial
Discontinued / Legacy
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Houdini_(software)&oldid=978620904'

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