Crash Bandicoot 4 also will be made available on the PC and Nintendo Switch around the same time, so that’s cause for celebration if you play regularly on either platform. There is still signs of life in this iconic platformer yet and that’s reassuring to see. Crash Bandicoot: On the Run! Will launch globally on Android and iOS on March 25. The new endless runner game set in the Crash Bandicoot universe has been published by King, a subsidiary of. Can I Download PSP Roms to PC. Sony has chosen not to use CD / CD-R or DVD-R on the new portable handheld device to try to make it impossible for users to make ps portable game back ups and illegal copies of the psp roms. But only time will tell if we will be able to download psp roms or not. Crash Bandicoot is a 1996 platform video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation.It is the first installment in the Crash Bandicoot series, chronicling the creation of the title character at the hands of series antagonist Doctor Neo Cortex and henchman Doctor Nitrus Brio.
SANTA MONICA, Calif.--(BUSINESS WIRE)--He’s made you spin, jump and wump for 25 years, and this year, our beloved orange marsupial is celebrating in style. To kick off his silver anniversary, on March 12, the true sequel to the classic Crash Bandicoot trilogy from the ‘90s and the first original entry in the Crash franchise in more than 10 years, Crash Bandicoot™ 4: It’s About Time will launch on PlayStation® 5, Xbox Series X|S and Nintendo Switch™. The game will also launch on PC via Battle.net later this year. Fans are smitten with the biggest Crash game ever1, so whether it’s their first playthrough or their hundredth, there’s no better time to experience massive levels, badder bosses and more gameplay. Fans should also be on the look-out for tons of furtastic festivities from Activision Blizzard, Inc. (NASDAQ: ATVI) aimed to engage Crash Bandicoot fans throughout the year.
The publisher on Tuesday revealed that Crash Bandicoot 4: It’s About Time will debut on PlayStation 5, Xbox Series X/S and Nintendo Switch on March 12, 2021, and on PC via Battle.net later this.
Crash Bandicoot™ 4: It’s About Time launches on PlayStation® 5, Xbox Series X S and Nintendo Switch™. Crash Bandicoot Makes His Way Four-Ward to Next-Gen Consoles, Switch, and PC in 2021! Crash Bandicoot, an orange, rat-like marsupial, could possibly change all that. The game smacks a little of Sonic. There's an evil doc, Dr. Neo Cortex, who wants to rule the world, and a girlfriend named Tawna who needs rescuing.
Developer Toys for Bob has been hard at work to bring Crash Bandicoot 4: It’s About Time to new platforms. Fans on PlayStation® 5 and Xbox Series X|S are in for some N. credible visuals when they see the game run in 4K with 60 FPS2. Additionally, players on either next-gen platform will enjoy quicker loading times to dive into the wumpa-eating action and 3D audio that will immerse them in all-new dimensions. What’s more, players who purchase, or already have, Crash Bandicoot 4: It’s About Timeon PlayStation® 4 or Xbox One will be entitled to receive next-gen upgrades at no cost (except in Japan) within the same console family3 (including the ability to transfer saved data).
PlayStation® 5 owners in particular will be in for an extra treat with DualSense wireless controllers bringing adaptive triggers to players’ fingertips. Fans will now be able to feel the force of Neo Cortex’s DNA-changing blaster and experience the grip as they grapple with Tawna’s Hookshot. Additionally, PlayStation® 5’s Activity Card feature will give players a clear breakdown of their progress throughout each of the game’s dimensions, providing guidance to achieve objectives and more.
Adding to the fun, fans will now be able to experience Crash Bandicoot 4: It’s About Timeon the go when the time-shattering platforming adventure makes it way to Nintendo Switch™ for the first time, while Xbox Series X|S will utilize Smart Delivery to enable users to play the appropriate version depending on their console.
Crash Bandicoot 4: It’s About Time will be available for PlayStation® 5 and Xbox Series X|S for $59.99 SRP. Pre-orders for Nintendo Switch™ ($39.99 SRP) are available in select territories starting today, via the Nintendo e-shop. The game will also be coming to PC via Battle.net, with pre-orders available now ($39.99 SRP). Fans can expect more information on the PC edition at a later date, along with other fun happenings in celebration of the franchise’s 25th anniversary.
The game is available now for PlayStation® 4, PlayStation® 4 Pro, Xbox One and Xbox One X for $59.99 SRP, and players will be entitled to receive next-gen upgrades at no cost (except in Japan) within the same console family3. To learn more about next-gen features, installation and other details, visit our FAQ page.
For more information on the Crash Bandicoot franchise, please visit www.crashbandicoot.com and follow @CrashBandicoot on Instagram, Twitter and Facebook.
About Activision
Headquartered in Santa Monica, Calif., Activision is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world and is a division of Activision Blizzard (NASDAQ: ATVI), an S&P 500 company. More information about Activision and its products can be found on the company's website, www.activision.com or by following @Activision.
Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing's expectations, plans, intentions or strategies regarding the future, including statements about the expected availability, features, functionality, gameplay and pricing for Crash Bandicoot 4: It’s About Time, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing's actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard's most recent annual report on Form 10K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.
©2020 Activision Publishing, Inc. ACTIVISION, CRASH and CRASH BANDICOOT are trademarks of Activision Publishing, Inc.
1 Based on average hours of play
2 PlayStation® 5 and Xbox Series X versions of the game will run native 4K at 60FPS, while Xbox Series S versions will upscale to 4K. Requires 4K compatible device.
3 Players who have a disc version of the game must own a next gen console that has a disc drive to obtain the upgrade.
To most folks, the bandicoot is just a silly looking marsupial that lives in the Australian outback. To PlayStation owners, however, the tiny critter is a spinning, pants-wearing bundle of red fur and attitude that just happens to be the next big thing for Sony's 32-Bit system.
And this next big thing's name is Crash Bandicoot, whose self-titled game is one of the most highly anticipated second-generation next-gen titles to come along for the PlayStation. The game is slated for a September release, and the mounting anticipation surrounding it is understandable; Crash Bandicoot is, without a doubt, the best-looking title to come out for the PlayStation ever. Its graphics are crisp, colorful, and-for lack of a better term-just plain awesome. (Check out the side-bar for info on why the game looks so great.) In fact, the game's stunning visuals have prompted many Crash-playing EGM staff members to wonder if they were watching a cinema rather than the game itself.
But does Crash Bandicoot play like a cinema? No. It has gameplay guts to go with its visual glory. Although Crash's attacks are pretty standard stuff (he leaps on and spins into enemies) the game is packed with a variety of levels, many requiring a different type of play style. It offers forward-scrolling stages, sidescrolling stages-even two stages that tax Crash's beast-riding skills!
The majority of the game is played in a third-person perspective, with you looking over the furry head of the pouched-reared protagonist as he zips head-on through each stage. And Crash has more than his fair share of obstacles to avoid during his quest to rescue his girlfriend. Most levels have Crash making a mad dash through the jungle, which is packed from tree to shining tree with bottomless pits and angry animals. Crash must contend with rogue skunks, bandicoot eating plants, bloodthirsty bats, vicious villagers and other terrors of the jungle.
Not all the animals are against Crash, however. Later in the game, the bandicoot will climb aboard his trusty wild boar and haul butt through the greenery. The squealing sow only has two speeds-fast and faster-and Crash must clutch to the critter and steer him around and over traps and pits. Some chasms are too wide to clear in one jump, but big bongo drums lie before these pits and give the pig a boost of leaping power. Crash will also have to avoid spiked posts, barbecue pits and shield-wielding villagers that cross his pig's path.
But the hog-riding levels aren't the only ones laden with traps. Giant stone rollers lumber onto the road in front of Crash during his on-foot adventures, and Crash can only cross some chasms by vaulting onto support columns that drop from under the hero's feet if he wastes too much time planning his next leap.
Not all of the game's levels-and traps-are landlocked; some stages send Crash careening along a rock- and log-strewn stream. Here the bandicoot must deal with hungry fish and even hungrier plant life. But the water levels' real challenge lies in guiding the bandicoot through the wet-and-wild obstacles. The only route Crash can follow downstream is across slippery logs and onto moving lily pads. One badly aimed leap will land Crash in the drink, all wet and all dead.
These water-logged levels are perhaps the game's most visually stunning stages. Crash's falls into the stream are rewarded with realistic splashes, and the waterfalls that Crash must occasionally scramble over look straight from a postcard.
Other levels reverse the player's perspective and send Crash cruising in your direction, toward the television screen. For instance, several Indiana Jones-inspired stages have Crash running in front of huge rolling boulders that pursue the hero. One false step and Crash is road kill. These backward-scrolling levels are extra tough because you can't see the obstacles that lie in front of Crash until they're nearly under his feet. Jumping across chasms becomes especially difficult, since you can't see their far sides. Still other levels are played in the traditional side-scroller fashion, with Crash running and jumping his way over gaps and past traps that lie along his path.
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The visual quality of these levels doesn't degrade just because the player perspective has changed; they're rendered in the same crisp 3-D graphics that make the game so spectacular. Later levels mix both side- and forward-scrolling perspectives, with Crash dashing left or right for a while, then plunging straight into the jungle or a cavernous ruin.
Crash's adventure takes him to three islands, all containing a total of more than 30 stages. Besides the jungle locales, he'll also wander inside and outside of ancient ruins and storm his nemesis' castle.
Gamers are guaranteed to reach 26 levels when they play through Crash Bandicoot, but chances are they'll stumble across a slew of bonus rounds. The key to reaching these rounds lies in the crates that Crash can bust open as he hauls butt through the game. Most crates are full of fruit that the bandicoot can collect for extra lives, while others contain voodoo masks that make Crash invincible if he collects three of them.
But a few crates house bonus-level heads. Collect three of these and Crash will cruise to one of the game's three types of bonus rounds. For instance, collect three Tawna heads and Crash will be sent to her bonus level. Here Crash can load up on fruit, voodoo masks and lives--and you can save your game if you reach the end of the level. Later in the game, Crash can also collect Dr. Brio and Dr. Cortex heads and be sent to their respective bonus levels. Brio's levels are chock-full of extra lives, while players will find two keys in Cortex's stages. These keys grant access to two super-secret bonus rounds that can be found early in the game.
The crates themselves also open up bonus levels. If Crash finds and smashes every crate in a level without losing a life, he'll be awarded a gem at the end of the stage. These crystals unlock special gem levels that Crash can uncover throughout the game. Some gem levels can only be accessed once Crash clears a level later on in his adventure. This need to revisit early stages to find new bonus levels adds tremendous replay value to the game.
Crash Bandicoot is a tent-pole product for several companies, namely Sony. Universal Studios Interactive and Naughty Dog Inc., all of which became caught up in the game's development at one point or another.
Naughty Dog began putting the game t together nearly two years ago, with the intention that Universal would help tweak and distribute the title. Then Sony took notice of the game and saw what could potentially be the company's Mario 64 killer. So the folks behind the PlayStation signed on to publish and distribute Crash Bandicoot.
But does Crash have what it takes to take on Nintendo's--as well as Sega's--juggernaut mascots and become king of the next-gen jungle? That remains to be seen. Crash's graphics and game-play will certainly give the little bandicoot a fighting chance.